Fire

Fire
A character suffers Damage from fire each Round he is exposed to it. At the beginning of each Round after the first in which a character is exposed to the same source of flames (or if he is hit by a weapon with the Flame special quality or suffers certain Toxic Critical Effects), he must make a Challenging
(+0) Agility Test or catch on fire.

Once a character is on fire, he suffers 1d10 Damage (with no reduction from armour) and takes 1 level of Fatigue each Round until the fi e is extinguished. All Damage from fire is treated as Energy Damage for the purpose of determining Critical Effects—if the location is not otherwise specified, use the body location. While on fire, a character must make a Challenging (+0) Willpower Test at the beginning of each of his Turns in order to be able to take Actions normally; otherwise, he may only run around and scream, which counts as a Full Action. A character that is on fire may try to extinguish the flames himself by dropping prone and making a Hard (–20) Agility Test, which counts as a Full Action. The GM can make this test easier or harder depending on environmental conditions and whether the blazing character is able to receive any help from nearby allies.

Fire

Rogue Trader 2015: Halcyon Rising david_j_golden